package com.example.opengldemo.simpleGame.special;

import android.opengl.GLES30;
     
public class ParticleDataConstant 
{

    public static int CURR_INDEX=5; 

    public static final float[][] START_COLOR=
	{
    	{0.7569f,0.2471f,0.1176f,1.0f},
    	
    	{0.9882f,0.9765f,0.0118f,1.0f},
    	{0.9882f,0.0196f,0.8863f,1.0f},
    	
    	
    	
    	{0.9804f,0.9804f,0.9804f,1.0f},
    	{0.9882f,0.9765f,0.0118f,1.0f},
    	{0.9882f,0.9765f,0.0118f,1.0f},
	};
    

    public static final float[][] END_COLOR=
	{
    	{0.0f,0.0f,0.0f,0.0f},
    	{0.0f,0.0f,0.0f,0.0f},
    	{1.0f,0.8431f,0.0f,0.0f},
    	
    	{0.9882f,0.0196f,0.8863f,0.0f},
    	{0.1608f,0.9725f,0.2157f,0.0f},
    	{0.1608f,0.9725f,0.2157f,0.0f},
	};
    

    public static final int[] SRC_BLEND=
	{
    	GLES30.GL_SRC_ALPHA,
    	GLES30.GL_SRC_ALPHA,
    	GLES30.GL_SRC_ALPHA,
    	GLES30.GL_SRC_ALPHA,
    	GLES30.GL_SRC_ALPHA,
    	GLES30.GL_SRC_ALPHA,
	};
    

    public static final int[] DST_BLEND=
	{
    	GLES30.GL_ONE,
    	GLES30.GL_ONE,
    	GLES30.GL_ONE,
    	GLES30.GL_ONE,
    	GLES30.GL_ONE,
    	GLES30.GL_ONE,
	};
    

    public static final int[] BLEND_FUNC=
	{
    	GLES30.GL_FUNC_ADD,
    	GLES30.GL_FUNC_ADD,
    	GLES30.GL_FUNC_ADD,
    	GLES30.GL_FUNC_ADD,
    	GLES30.GL_FUNC_ADD,
    	GLES30.GL_FUNC_ADD,
	};

    public static final float[] RADIS=
    {
    	0.4f,
    	
    	0.3f,
    	0.2f,
    	
    	0.2f,
    	0.15f,
    	0.6f,
    };

    public static final float[] MAX_LIFE_SPAN=
    {
    	5.0f,
    	
    	2f,
    	1.2f,
    	
    	4f,
    	4f,
    	4f,
    };
    

    public static final float[] LIFE_SPAN_STEP=
    {
    	0.2f,
    	
    	0.1f,
    	0.1f,
    	
    	0.03f,
    	0.03f,
    	0.01f,
    };
    

    public static final float[] X_RANGE=
	{
	    0.05f,
	    
	    1f,
    	0.3f,
    	
    	0.8f,
    	0.8f,
    	2.0f,
	};
    

    public static final float[] Y_RANGE=
	{
	    1f,
	    
	    0.8f,
	    0.8f,
	    
	    1.8f,
	    1.8f,
	    1.0f,
	};
    

    public static final int[] GROUP_COUNT=
	{
    	10,
    	
    	1,
    	5,
    	
    	5,
    	4,
    	1,
	};
    

    public static final float[] VY=
	{
    	0.08f,
    	
    	0.02f,
    	0.02f,
    	
    	0.015f,
    	0.015f,
    	0.050f,
	};
    

    public static final int[] THREAD_SLEEP=
    {
    	15,
    	
    	16,
    	16,
    	
    	15,
    	15,
    	15,
    };
}
